#pragma once
#include"Object.h"
#include "VideoDriver.h"

class Circle : public Object
{
private:
	int m_radius;
public:
	Circle();
	Circle(float posX , float posY, int radius = 1);
	~Circle();
	void Render();
	void Update(float frameTime);

	//setter and getter
	void SetRadius(int m_Radius);
	int GetRadius();
};